The Listening Room
A 3D room for my record collection. Pull records from the shelves, mix on two turntables, stream classic mixes and set the lights. Built in 22 hours without opening a 3D tool.
Currently leading design at WeTravel. Before that: twenty-five years shipping work for HackerOne, Google, Uber and The Guardian โ and growing 400+ designers along the way.
The teams I've led ship work you've probably used. The designers I've grown now run teams of their own.
My approach is unfashionably hands-on. Twenty-five years in, I still wireframe, still prototype, still sit in on research โ because teams trust leaders who can do the work, and decisions get better the closer they're made to it.
At WeTravel I'm leading the excellent design team โ setting the craft standards, shaping the product, and working out where AI belongs in it. After hours, the same obsession: agents, subagents, and skills in Claude Code, and side projects with every LLM I can get my hands on.
A 3D room for my record collection. Pull records from the shelves, mix on two turntables, stream classic mixes and set the lights. Built in 22 hours without opening a 3D tool.
Every record is a family tree. Trace what a track sampled and everything that sampled it after, pinned to a timeline. Start with the Amen break and its 683 descendants.
Put your face on the dog in the burning room. Add a selfie to become the dog, go live and it copies your moves, then share a snap, comic or clip. Everything is fine.
General Assembly
Wrote and taught the UX design course, and helped 200+ aspiring designers into their first jobs in tech.
The Guardian London
Taught user experience and digital design principles to 200+ professionals across media and publishing.
โSolve a real problem, simply. Let the research argue, let the humans decide โ and ship it better than last time.โ
I build teams that argue well, challenge assumptions, and outgrow their job titles. Promotions are my favourite deliverable.
Craft that doesn't move a number is a hobby. I tie the work to the business's actual goals, so nobody has to defend the design team's existence โ including me.
Every decision starts with the people behind the screen โ their needs, their frustrations, and the things they'd never write in a survey.
Not a destination. Test it, learn from it, ship the next version โ and know when version three beats version perfect.
A role, a project, or a strong opinion about design you need to get off your chest โ my inbox is open for all three.