Writing · Side project

ALL CAPS: I built MF DOOM a room, and then rebuilt him four times

One day, about 75 messages, and four different DOOMs before the right one. What worked, what I threw away, and how I prompted.

The cover of MM..FOOD is a man in a metal mask eating cereal. I wanted to walk into that painting, sit him down and pour the milk. So I asked Claude to build it.

A 3D room with dark walls and a wooden floor. MF DOOM, in a green hoodie and metal mask, stands by a breakfast table with a cereal box, a milk carton and a red bowl. Green dripping graffiti on the wall reads MF DOOM.
The room. The table, the bowl and the green hoodie come from Jason Jägel's cover painting; everything around them is new.

01The idea

My Listening Room has a neon sign on the wall with a DOOM lyric on it. That was a nod. This is the whole thing.

Daniel Dumile died in 2020. He left behind a body of work that rewards you for paying attention: every album is a different character, every beat on Special Herbs is named after a herb or a spice, and you have to write his name in capitals or you've spelled it wrong.

A list of facts about him would miss the point. He hid things. So the tribute had to be a place you poke around in.

ALL CAPS is a room you walk around in your browser, as DOOM. There are six things to do, nineteen secrets to find, and 77 records in the crates. All the music is real: 30-second previews from Deezer and Apple Music.

02The brief

My first message set the idea and the order of work. The last five lines were these:

First research
Then help me plan
Then design
Then build
Then deploy

That's a normal project plan, and Claude followed it. It came back with research on the cover and on the man, a plan, three questions (new repo or existing, first or third person, one corner or the full room), and then it built.

An hour after the first message there was a room on a live URL, with a blocky DOOM made of code who could eat cereal. The other sixteen hours went on making it good.

03What got built

17hfirst message to this post
~75messages from me
19pull requests
4DOOMs before the right one

What you can do in the room:

DOOM seated at the table with a bowl of cereal, the camera close on him.Breakfast
The crates panel: six tabs, one per Special Herbs volume, the album sleeve, and a strip of coloured spines to jump along.The crates
The view through the telescope: a circular view of a mural painted on the side of a building across the street.The telescope
Breakfast, the crates, and what's at the other end of the telescope.

04The look: I polished the wrong thing for hours

This is the part I'd do differently, so it gets the most words.

The first version looked like a cartoon: flat colours, black outlines, a character built from boxes and cylinders. It worked, and it wasn't what I wanted. I asked for something else:

I want to explore a hand drawn but more realistic graphic style and art direction. Help me to do that

Claude built a set of styles I could flip between: pencil, ink, gouache, ink with a colour wash. I picked ink and gouache. Then I spent the afternoon asking for more detail, better hands, more lifelike movement, a better mask. Each round was better than the last. None of them was right.

Around hour eight I said what I should have said at hour two:

Im wondering how we go more photo realistic here, we're not making a stepped improvement

And a few minutes later, looking at yet another round on his hat:

the hat is off, but we should stop and improve with photorealism instead

That one message changed the project more than the fifty around it. Real materials, real light from a photographed room, furniture scanned from real objects. The drawn styles are gone from the final thing.

The room drawn with ink outlines, hatched shadows and a colour wash.Ink & gouache
The same view rendered photoreal, with soft shadows and real materials.Photoreal
The same view, before and after. I chose the first, lived with it for hours, and shipped the second.

The lesson is about me, not the tool. I was giving good small notes on a direction I hadn't questioned. Claude will happily improve the thing in front of it forever. Asking "is this the right thing?" was my job, and I was late.

05Four DOOMs

One: built from code. Boxes, cylinders, a mask made of plates. Fine for a cartoon. When I asked for realism, Claude proposed sculpting him better in code. I pushed back:

What level of realism are you proposing? It feels like you need to do some research into him first

It went away and researched him properly: build, clothes by era, how the mask sits, how he stood. I sent three reference photos.

Two: a generic human. My next suggestion was to stop building and start finding:

What if we search for models and use those instead. If you're missing a model then build one from scratch.

Claude built a body from open-source human data and dressed it. Better, still a mannequin.

Three: a scanned person. I found a 3D scan of a real man on Sketchfab and asked if it could use that, add a mask, and change the build. Claude asked the right question back (it can only download with my account), so I uploaded the file. It kept the scan's body and clothes, turned the purple hoodie green, removed the head and fitted its own, with a mask model I found separately.

One decision I didn't make and agree with: Claude wouldn't recolour the scanned man's face to turn him into someone else. It removed the head and built a new one. It also painted the brand logos off the hoodie.

Four: less. The last version came from taking things away.

I think we can drop the gilet completely, it looks a mess?

Remove the baseball cap too, it looks like trash, go back to the bald head

Hoodie, jeans, mask. That's him.

06How it works

The short version. Skip it if you came for the prompting.

07How I prompted

The same way as last time: like a design crit. These are my real messages.

Report what you see

After eating breakfast he gets stuck on the chair

his feet also sink into the ground, looks weird

Still messy, wire is half broken, starts from the middle of the floor

No causes, no fixes. Often with a screenshot. Claude found the cause each time, and usually a second bug next to it.

Say when it feels cheap

on the loading screen, remove the jump when the loader has finished and the button appears. that makes it look cheap

the rain needs to be faster, it feels like it lags a bit

"Cheap" and "lags" are feelings. Both got turned into measurements: the layout shift went to zero pixels, the intro animation went to 0.8 seconds.

Question the words

Back into the room is a weird CTA, why is it that

Claude had made the button say something different for returning visitors. It explained why, I said no, and it's now "Enter the room" for everyone.

Ask it a question back

I'd forgotten two of the nineteen secrets and asked for the list, and for a way to hide that list in the interface. Claude proposed a counter you can click. I asked:

would villain give you cryptic hints for the ones that are left?

So that's in. Click the secrets counter and you see blanks. Type villain and each blank gets a clue.

The secrets list open on the right: nineteen rows of question marks, each with a handwritten cryptic hint beneath it.
Hints, once you ask like a villain. They point at a place or an action, never the answer.

Think about day two

Need to add much more tracks in the crates, that builds longevity. Put in all the special herbs

The crates had seven records. They now have 77, with a counter. It's the cheapest reason to come back that I could think of.

08What broke

What I sawWhat was actually wrongThe fix
He got stuck on the chair after breakfast, and on the sofaStanding up put him back inside the furniture's collision boxEach seat has an exit spot on open floor, and he faces the room when he stands
The spoon went nowhere near his mouthThe arm maths swung the arm before lowering it, which only twisted itLower, then swing, then turn. The eating pose was solved again from scratch
His feet sank into the floorThe ankle height was a guessMeasured from the scan: 13.2 cm
The cap rendered blackThe model's surface-detail map was brokenFlat colours. Then I removed the cap anyway
The TV lost its pictureThe picture sat behind the screen's glassMoved in front of the glass and sized to the bezel
Drawn album covers flashed up before the real onesPlaceholders showed while the real covers loadedBlank until the real cover arrives
The Doomposter walked through the wardrobe doorThe door's panelling was fixed to the room, not the door, so it stayed put when the door swungPanels and knobs ride on the doors; he walks straight out before turning
One side of the wardrobe looked openThe camera had drifted inside itThe camera now stays out of tall furniture
The audio player sat on top of the joystick on my phoneThe phone layout had grown one fix at a timeOne system: notices at the top, controls at the bottom, cards take the whole screen
A change I'd approved wasn't on the live siteI merged the pull request before Claude's last push landed on itClaude now checks what's on main after every merge
Two masked figures in the room: DOOM in his green hoodie, and a second figure in a red hoodie who has come out of the wardrobe.
The Doomposter. From around 2007 fans suspected the man on stage wasn't always DOOM. He gets a red hoodie so you can tell.

09On a phone

The first phone layout put the music player on top of the joystick. I sent a screenshot. The fix worked and the next screenshot showed a different clash, so I stopped sending clashes:

it all needs a better layout on a mobile device. rethink the system for it, the cards the toasts and the controls. so they don't clash but are workable and make sense

Asking for a system got a system. The top of the screen is for things the room tells you: progress, what's playing, a lyric. The bottom is for your thumbs: joystick left, one green button right, with its label sitting on top of it. Cards and panels take the whole screen and put the controls away.

Then I turned the phone sideways and suggested moving the player to the gap between the joystick and the button. I asked Claude to test my idea against its own system. It agreed, for a reason: sideways, height is what you're short of, and that gap is the only free space.

Three phone screenshots: the room in portrait with the player bar at the top and the joystick and action button at the bottom; the crates panel filling the screen; and the room in landscape with the player between the joystick and the button.
Upright, the crates, and sideways. Nothing shares space with anything else.

10What I took from it

Question the direction early. I lost hours improving a style I should have dropped. The tool won't tell you that you're polishing the wrong thing. Ask yourself every hour or so.

Find, don't build. The character got good when we stopped sculpting and started from a scan of a real person. Same with the furniture and the mask. Most of what you need exists and is free to use, with credit.

Taking away is the fastest fix. The gilet, the cap and five art styles all went. Each removal made it better in one message.

Ask for a system when you've sent three screenshots. One clash is a bug. Three is a missing rule.

Details matter. That was my last message before bed, with a list of eight small things. The spoon stopped ten centimetres short of the bowl. His hands were a shade lighter than his face. Nobody would name those, and everybody would feel them. They were fixed by morning.

Go and have breakfast with him. Dig a few herbs out of the crates. And remember: all caps when you spell the man's name.

Open the room ↗

A fan-made tribute to Daniel Dumile, 1971–2020. Built with Claude Code. Inspired by Jason Jägel's cover painting for MM..FOOD; all art in the room is original. Body scan by OverseerThuror and mask by silentic (both CC BY 4.0, via Sketchfab). Furniture and materials from Poly Haven (CC0). Music previews via Deezer and Apple Music.